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WebGL Early demo of graphics engine

I’ve started a new graphics engine using webgl it’s still very very early days(pre pre alpha lets say version 0.001), only been working on it a few of weekends) so consider this just a bit of a taster....

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WebGL Update: Coloured point source lights

Just a quick update on the the webgl thing.  I’ve got lots done of the last week; the textures now support normal maps and masking, so texture splatting can be done with little effort. I’ve also been...

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WebGL Spotlights and animation

Another update: Targets acheived this week: 1) spotlights are now done and dusted 2) made the animation system more generic(the aim is to make everything easy to animate), see the scrolling material...

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WebGL:GLGE Demo Scene

This week I’ve taken a bit of a break on the coding. I’ve now got a website up and running for GLGE as well as officially releasing an alpha: GLGE Website I’ve also spent a few days coming up with a...

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WebGL:Picking in GLGE

Another week past and I’ve been busy adding picking to the list of GLGE’s features. This turned out to be more challanging then I had first thought, mainly due to hours trying to find a stupid mistake...

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