WebGL Early demo of graphics engine
I’ve started a new graphics engine using webgl it’s still very very early days(pre pre alpha lets say version 0.001), only been working on it a few of weekends) so consider this just a bit of a taster....
View ArticleWebGL Update: Coloured point source lights
Just a quick update on the the webgl thing. Â I’ve got lots done of the last week; the textures now support normal maps and masking, so texture splatting can be done with little effort. I’ve also been...
View ArticleWebGL Spotlights and animation
Another update: Targets acheived this week: 1) spotlights are now done and dusted 2) made the animation system more generic(the aim is to make everything easy to animate), see the scrolling material...
View ArticleWebGL:GLGE Demo Scene
This week I’ve taken a bit of a break on the coding. I’ve now got a website up and running for GLGE as well as officially releasing an alpha: GLGE Website I’ve also spent a few days coming up with a...
View ArticleWebGL:Picking in GLGE
Another week past and I’ve been busy adding picking to the list of GLGE’s features. This turned out to be more challanging then I had first thought, mainly due to hours trying to find a stupid mistake...
View Article
More Pages to Explore .....